This project is a little bit different than my normal environments.
For this project i made a high poly of the Fiddler mech and then rendered it in keyshot.
Normally i would also make a low poly,unwrap and texture but for this project i wanted to try something else by only making the high poly and making a nice render with just materials.
i might make this into a game model one day but for now i like how it turned out.
Please click on the image to go to the 4k render.
Programs used: Maya3d - Zbrush - Keyshot - Photoshop
EmielSleegers-ArtBlog
Sunday, April 5, 2015
Saturday, March 21, 2015
Sewer Tunnel
I Practiced my sculpting in Zbrush today and made this little sewer scene.
This is the low poly with baked normals. and some quick textures.
This is the low poly with baked normals. and some quick textures.
Wednesday, March 18, 2015
Saturday, March 14, 2015
Modern Apartment
For this environment i wanted to go a bit out of my comfort zone and make a nice and clean scene.
This scene has been modeled the same way as any other game level and it is rendered in Cryengine3.
This scene has been made mostly out of my head with the help of real life pictures.
Programs used: Maya3d - Zbrush - Marvelous designer - Substance designer/painter - Photoshop -Cryengine3
This scene has been modeled the same way as any other game level and it is rendered in Cryengine3.
This scene has been made mostly out of my head with the help of real life pictures.
Programs used: Maya3d - Zbrush - Marvelous designer - Substance designer/painter - Photoshop -Cryengine3
Alien Fan art Environment
This Environment is made within 2 weeks while working on it on and off (not full time)
In this project i wanted to learn new techniques they also used in games like Alien Isolation and therefor i took one of my favorite parts from the first alien movie and i tried to recreate some corridors of it.these corridors are all low poly and do not have any baked down textures, all textures are tillable. I used a technique to make the edges look smooth like they are baked down by making smart use of bevels and vertex normals. This environment is rendered real time in cryengine 3.
In this project i wanted to learn new techniques they also used in games like Alien Isolation and therefor i took one of my favorite parts from the first alien movie and i tried to recreate some corridors of it.these corridors are all low poly and do not have any baked down textures, all textures are tillable. I used a technique to make the edges look smooth like they are baked down by making smart use of bevels and vertex normals. This environment is rendered real time in cryengine 3.
Friday, March 13, 2015
Substance designer brick generator
So i had alot of fun today making this generator.
Everything is done 100% in substance designer without the use of Zbrush or photoshop.
I tried to make it as efficient as possible, so you are able to change the brick size, colors, cracks and details with just one click.
Everything is done 100% in substance designer without the use of Zbrush or photoshop.
I tried to make it as efficient as possible, so you are able to change the brick size, colors, cracks and details with just one click.
Wednesday, February 25, 2015
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